The planet Kelthia is one of the original worlds of the Tarthian Empire, and holds the distinction of being the second wealthiest, slightly behind Tarth. This is due in part to Kelthia's natural resources, but a large portion is earned through a most unusual source.

The Thieve's Guild has existed for centuries, and is a union-operated business. There are forty-six levels, each attainable only by rigorous testing. Kelthian law protects members of the union by granting immunity from prosecution for thieves operating under valid contracts. Thieves from this union are in demand on all worlds in the empire, and are especially useful in corporate environments. Pilfered trade secrets, gained under the auspices of a valid thief-contract, account for nearly 20% of the gross income for the planet.

Members of the union pay taxes on only the first 10% of their earnings, hence the common slang term for getting away with something, "He pays a thieve's taxes".

Prostitution is legal throughout the empire, but it is lauded here, and Kelthian sex workers are often the epitome of beauty. Kelthia is also known for the manufacture of fine liquor, jewelry, and high fashion.

Kelthian natives are almost all dark-skinned, with jet-black, tightly curled hair and brown eyes. Only a small percentage have fair coloring.

One of the best-known Kelthians in the empire is Luc Saint-Cyr, aka "the Man," or the Harbinger. At one time he served as the Grand Master of the Thieves' Guild, but retired and turned his hand to business on Tarth. He is considered the most wealthy and influential person in the Tarthian Empire -- second only to Empress Rheyn Destoiya, the Conqueror.

Thieves' Guild - Front Entrance

The impressive front of the Kelthia Thieves' Guild is shown here. Note the size of the people compared to the building. This entrance is for the Deshai, the trainees of the guild,and they are expected to use these oversized stairs every day, as part of their physical fitness regimen.  At Level Fifteen, a separate, more easily attainable entrance is permitted. There is a separate entrance for the public, and those unable to navigate the stairs.

The statue represents all thieves, and the hand pointing upwards symbolizes the future. He wears a mask over his eyes as a sign of anonymity with which thieves work. A new statue is being discussed which is less gender specific; and, as the Thieves' Council is considering opening the guild for the first time to non-humans such as the Kin, Tyran, and Chiasmii, the new statue will undoubted be the subject of much debate.

Compare this image to the one below, which is in the rear of the building, and is used exclusively by Arcane Level thieves.
The Thieves' Guild on Kelthia

A skeleton key has always been the symbol of the guild, and in this picture, the Arcane entrance is shown. Note there are no stairs, and the steep incline is extremely difficult to ascend. When wearing their cloaks (earned at Level Fifteen) thieves are able to enter through the circle holding the giant key. The cloak enables a special field which allows its wearer to bypass what seems solid, burnished gold. The cloak is activated by the wearer's DNA, thereby preventing its use by anyone other than the true owner. It has many other features.
Copyright Kayelle Allen
Art copyright Jamin Allen
all rights reserved
  
Kelthia is one of the original planets in the Tarthian Empire and is richest only after Tarth, thanks largely to the Thieves' Guild.
Home
Books
Reviews
Wallpaper
Tour the Empire
Dragon*Con
Manloveromance
Art Galleries
Glossaries
Kin Clans
Imperinet
Top Tier
Puzzles
Good Stuff
Updates and More
Email Kayelle
Ruby Awards
Links
Marketing
Idea Pages
Banners
About the Author
Awards
Book Trailers
Free Reads






Click name to jump to each world

Detiza
Kelthia
Mjuka
Ohy
Omalad
Sanity IV
Droid Discovery Force
Tarth
The Conqueror's Palace
Trien
Whinbrice
Niric
Felidae
Felidae's Clan Map
Kyrenie
Porosen la
Tyris
Kivahndo-Passat
Ezraki
Badledeerin
Qallag
New Mjuka
Notidisia
Drated
Alsnorn
Emaille
Dellyn
Nangono